Only weapons that are light and thus can be dual wielded without the dual wielder feat. Spirit Guardians is the #1 cleric offensive spell, and Bless is the #1 cleric buff spell. BG3 is the third main game in the Baldur's Gate series. Jump. 13. MaskedRPGFan. Her weapon. You will become an Oathbreaker if you:. Having two silences, hold persons, spiritual weapons, etc sounds like it will be very very strong. Cleric damage output is already going to be very skewed with the long rest situation, such easy advantage, and easy healing from so many other sources. Duration: 10 turns. Every Cleric gains unique abilities as they level up, such as Turn Undead and Divine Intervention. If you're going to maintain concentration then spirit guardians is always better. Characters need to master certain Proficiency before using a weapon, and sometimes. 4: wall of force. The Cleric class is normally the support caster in Baldur's Gate 3 that take care of the party's healing and keep them alive. Her main method of dealing. Holy Wrath: Barbarian 6/Cleric 6. I'm level 6 now and considering a dip into light cleric to get even more utility as cleric spells are really powerful in this game. Pay attention to which spells they are, so you don’t waste higher-level Spell Slots on ones that can’t be. Your progression is all about your character's. We are counting the initial casting of the spell as the gnolls entering spirit guardians, so the gnolls make wisdom saving throws and take 3d8 damage. This is amazing because you can use bonus action AND it doesn’t cost concentration. The simplest explanation of the Action Economy in BG3 is that it determines what players can do in a round. Only one Spiritual Weapon may be summoned at any time. I'm going to be making a non-lethal character, I haven't decided on class yet, and was looking at my ranged attack options, Thorn Whip cantrip is a melee spell attack with 30ft range. The following list presents the best unarmed weapons for Monk Class in BG3: Gloves of Soul Catching. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. For how many seconds can you remember having summoned a spiritual weapon?Follow SmartName on:Twitch - - gain Heavy Armor and proficiency in one Martial Weapon of your choice, allowing for more versatility. The spiritual weapon does not do piercing, bludgeoning, or slashing. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Physical. That doesn't work in 5e if the pikeman can still hit the goblin. It’s due to the max movement spiritual weapon can do. Servitor of the Black Hand Gloves. BG3 also does not have a race that offers a free feat at level 1, meaning using feats to gain a Bonus Action is also much more expensive. Gather your party and venture forth! My biggest problem is that it has such little movement. Spiritual weapon feels awful. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Forest Winds: Bard 10/Ranger 2. A lot of people like it, but I'm really not a big fan of the spell for the reasons you say. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Adamantine Mace. All clerics would normally get access to that 2nd level spell when they reach 3rd level, and the increased damage potential it provides allows them to keep pace or even exceed the damage output of martial characters (fighters, rangers, etc. - Detect magic and Identify; will Larian implement this subsystem? I guess the better question is, does it bring more fun to the game? - Also, why isn't Enhance ability a wizard spell like it should be? I guess 'EA' answers all. Ranged cantrip will become stronger on level 5 and 10. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. BG3 is the third main game in the Baldur's Gate series. Guidance is perhaps the most useful cantrip in all of Baldur's Gate 3. Jekko Jul 21 @ 9:20am. Duration: 10 turns. Domain Spells (Level 7): Stoneskin and Freedom of MovementBG3 Beginners Guide; BG3 Combat Guide; BG3 Guide – Best Early Game Spells; BG3 Guide to Spellcasting; BG3 Best Cantrips Guide; BG3 Barbarian Class Guide. Baldur's Gate 3 sorts all damage from real, physical sources into three types: Slashing comes from edged and raking weapons, Piercing comes from sharp, thrusting weapons, and Bludgeoning. Pro Tip: Abyss Beckoners + Spiritual Weapon = Weapon Tank. BG3 is the third main game in the Baldur's Gate series. it is the Eldredge blast of cleric spells. Yes, spiritual weapon doesn't require concentration but it still requires your interaction with it every turn to operate. 3K votes, 304 comments. 14. 65 = 6. The Red Queen. 5) + 3) = 24. The weapon lasts 10 rounds, has decent durability, does a reasonable amount of damage, and has a non-negligible chance to hit. clerics have nothing left to contribute. Spore Druid + 4 spore zombies + 1 zombie +1 elemental = 7. Turn your weapon into a Sacred Weapon. It can Fly using its Movement Speed. Join. Also, even if the caster and weapon were both within 5 ft of the enemy moving out of range, an opportunity attack is typically a weapon attack. #7. Gather your party and venture forth!BG3 is the third main game in the Baldur's Gate series. Level 3 - Domain Spells (Magic Weapon, Spiritual Weapon) Level 5 - Domain Spells (Spirit Guardians, Crusader's Mantle) Level 6 - War God's Blessing (Subclass Feature) Level 7 - Domain Spells (Stoneskin, Freedom of Movement) Level 8 - Divine Strike: Weapon (Action) Level 9 - Domain Spells (Flame Strike, Hold Monster). You need to "command" it constantly and, in my opinion, that is where your spellcasting modifier should count, not when you conjure it. Spiritual Weapon is a fantastic spell that lets you conjure a weapon of divine energy to attack. Ideally though you don't want more then 2 for the most part. However, obtaining all three items can be a daunting task. The idea is to abuse the Spiritual Weapon Cleric Spell (hence Divine Soul Sorc) which allows you to summon a ghost weapon and as a bonus action, attack for (X/2)d8+cha (X is the spell level). with all the verticality on BG3 i find my weapon just wandering around getting to enemies than doing anything else. Or Bless, Spiritual Weapon, Hide. 2018-10-08, 08:24 PM (ISO 8601) Spoilers. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Spirit Guardians is the #1 cleric offensive spell, and Bless is the #1 cleric buff spell. Game: Baldur's Gate 3. Game: Baldur's Gate 3 Level 2 Evocation Spell. Great Weapon Master Make an additional melee attack as a bonus action of landing a critical hit or finishing blow and gain an additional 10 damage on attacks, but you make. Spiritual Weapon is a fantastic spell that lets you conjure a weapon of divine energy to attack. Range: 18m Resource(s) Req: Spell Slot 2, Bonus Action Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. Description. Last edited by Hex ; Apr 7, 2022 @ 3:09pm. Gather your party and venture forth!I can't figure out how to break the wall. Gather your party and venture forth! Spiritual Hammer is a 2nd level priest spell only usable by clerics and paladins. Weapon Type. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. 2. Spell Slot Level 4 [edit source](1) Take a short rest. Turn your weapon into a. Owned by Anders, who you meet as part of the Baldur's Gate 3. Spiritual Weapon is a level 2 Evocation [force] spell that conjures a floating weapon for one round per level. They each take. Creatures. Duration: 10 turns. Far more classes can make use of two weapons -- wizards, warlocks, rogues, etc. true. ago. Bonus Action Heal: Make the most of your bonus action heal in conjunction with primary action based heal. BG3 is the third main game in the Baldur's Gate series. When the wearer Jumps, they deal DealDamage (1d4,Thunder) in a Distance (3) radius upon landing. The exception to this is the Cultist Brand, which deals 1-8 Bludgeoning Damage. Seline's Spear of Night, Shar's Spear of Evening. Summons in BG3 are also really buffed from 5e, but they work more like the original BG games. On one hand, it hard carried me through levels 3-5ish between it not needing the characters' bonus action each turn and 20 HP eating a TON of enemy actions at those levels. Clerics primary ability is Wisdom, their Saving Throw Proficiencies are Wisdom and Charisma and they have a Hit Die of 1d8. 1d8+Spellcasting Ability Modifier Force. Given the limited number of spells at low lvls not quite sure how she is to be used since she cannot hit much or cast much. \$\endgroup\$ – Here is a list of spells I would like to see added. Gather your party and venture forth!. Sacred Flame is a Spell in Baldur's Gate 3. Spiritual Weapon Spell Guide and Effects. If you make an attack, no matter how, Sanctuary ends. Hit "T". Till long rest8 Standalone add-ons for increased movement speed (A) and HP (B). Summon a floating, spectral Halberd that attacks your enemies alongside you. It doesn't have HP in the tabletop version and it dies altogether too quickly in BG3. Re: Bg3 missing critical spells. Best weapons, gear, and armor for Shadowheart in BG3 Weapon and armor stats are. BG3 has built-in RGB interactions. It attacks again when sustained. always feels like a wasted 2nd lvl spell slot. Summon a floating, spectral weapon that attacks your enemies alongside you. Use it. Summons are stackable. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. 1d6 Bludgeoning. Changed: No more PAK files. Halberds are a type of two-handed martial melee weapon. the only button that does. 1d8+Spellcasting Ability Modifier Force. It's description does not say it is an object; it can't be grabbed and can't be stepped on. Spiritual Weapon, Guardian of Faith (did not try Conjure Elemental and some others but I assume they work just the same) Spells it does not work with - Cone of Cold. 5 more than a Ranger who’s using their second. Re: Bg3 missing critical spells. the little-loved Sacred Flame) instead, as it tends to deal more damage at that level. and it can be replicated with a cast of Spiritual Weapon as well. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The wording of spiritual weapon should be pretty clear: you (aka the caster) are the one making the attacks. Here is a list of all three items that players can equip to obtain Force conduit in BG3: 1. The fly button is a bit like jump, it’s just supposed to offer you more verticality. The Shouting Fencer: Barbarian 7/Rogue 5. Originally posted by . Evocation Cantrip. 2. Gather your party and venture forth!. Magic Weapon: Spiritual Weapon: War Cleric 5: Spirit Guardians: Crusader’s Mantle: War Cleric 7: Stoneskin: Freedom of Movement: War Cleric 9:Baldur's Gate 3 best weapons in Act 1. Key Takeaways. Gather your party and venture forth!. Gather your party and venture forth!You are right that BG3 should be recognizable as a D&D game (it is licensed after all). BG3 is the third main game in the Baldur's Gate series. Crown of Madness, Spiritual Weapon (which a Bard can get with Magical Secrets) etc. targets of any size. Beacon of hope doesn't break sanctuary. I mean we have Spiritual Weapon which fills a similar (albeit more flexible) niche, so it would be a sensible change, even if it. I really like Dex builds so I decided to play around with it and. BG3 is the third main game in the Baldur's Gate series. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Baldur's Gate 3 has made a name for itself as one of the greatest CRPGs of. Spiritual Weapon: Halberd. I’m not sure how extensive the deity choices will be, but as each deity has a favoured weapon, it’d be awesome to see your spiritual reflecting your god/ goddess. This can completely ruin their damage, but in BG3 I not seen as many enemies with resistance or immunities. Do y'all have any preferences or reasoning you've been using to choose which weapon to wield? Spiritual Weapons are a type of creature in Baldur's Gate 3. Range: 18m. The vertical distance still counts as movement for flying so when you fly up a. If they attack from stealth with a melee dual wield build, they consume 1. 1K. You perform the ritual. BG3 is the third main game in the Baldur's Gate series. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. 3 Light. Each post shows a tooltip. For the most common, nonmagical kind of this weapon, see Sickle. Gather your party and venture forth!Spiritual Weapon: Cast the spell at level 6 once per Long Rest. The best way to defeat him is to use weapons and items that are effective against the undead, such as Holy Fire. Click on the weapon in the table below to learn more about each individual item. Gather your party and venture forth!Greataxes are Two-Handed Martial Weapons in BG3 that can only be two-handed, dealing 1-12 Damage without enchantments. Halberds are Two-Handed Martial Weapons in BG3 that boast Extra Reach. The typical range for melee weapons is 1. Spiritual Weapon: Amazing, amazing spell. It can Fly using its Movement Speed. Flight is effectively a more expensive jump or misty step with zero benefit. With BG3's terrain and hiding mechanics, it becomes egregiously exploitable. Guidance is perhaps the most useful cantrip in all of Baldur's Gate 3. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 10 minutes is absolutely insane duration (100 combat rounds) and it can be Paired with Guardians of the Faith and, Spiritual Weapon to turn you into a divine blender that can just walk through most dungeons without taking a break. Here are the best weapons you can find in Act 1. Spell - BG3. The weapon is Ethereal , Immune to Psychic and Poison. Sacred Weapon Information. Attacking or casting spells ends the status. The weapon is Ethereal , Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Spiritual Weapon is a bonus action, and its subsequent movements and attacks are all bonus actions. 7 Crusader's Mantle. Level 3: R emove the Sanctuary spell and get Spiritual Weapon instead. Silence: Lv 2: Illusion: Action Level 2 Spell Slot: Create a sound-proof sphere. All weapons that aren’t light and can/have to be be wielded with two hands. Furthermore, it also uses a variety of equipment that is capable of dealing high AOE damage and is easy to use. It does reliable consistent damage and offers a but of utility. Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. When reporting a problem, please be as specific as possible in providing details such as what. If you ask us, the best Domain to choose for your Cleric is the either Life Domain or the War Domain. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. Game: Baldur's Gate 3 Level 2 Evocation Spell. Gather. The Cleric class in Baldur’s Gate 3 is a fantastic choice for any party. BG3 is the third main game in the Baldur's Gate series. Clerics already have plenty of other spells great that require concentration, like Bless, Bane, SPiritual Guardians, Banishment, etc. It strikes as a spell, not as a weapon. This isn't a balance decision. Orphic Hammer. So, when Shadowheart casts Spiritual Weapon, I swear I hear the voice actor saying: “That makes two of us!”. It is not an object, it is a spell effect and it only exists in the ways that the spell says it does. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Summoning your own allies, such as familiars, elementals, or Spiritual Weapons, can help draw attention away from your party. Optional File is the good old BAT file installer where you can pick options. $endgroup$ –- Spiritual weapon is the obvious one missing from the cleric list. Once that spell gets introduced into BG3 your opinion on Clerics should change very quickly. The amount of times my spellcaster had to run up to enemies just to. Has anyone tried using the Fly movement with their Spiritual Weapon? It's embarrassing at best. 10. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. This also replaces the concept of 'concentration' as a duration for spells. In BG3, Spiritual Weapon is a summon that can be attacked and destroyed. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range that lasts for. Baldur's Gate 3. especially at low level. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. (BG3 has a bit more sense of gear progression, but it's still pretty minor). Spells are regulated forms of magic energy that can be used for dealing damage to Enemies, inflicting Status Effects, buffing Characters, or interacting with the environment. gameslantern. Description. I don't know why, but for some reason it's a targetable NPC with only 20 hitpoints? I get one. I am not sure which one you are! In any case, this list should be useful for you. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Shadowheart (and all Clerics) are missing Spiritual Weapon at the moment, which is a staple combat spell for them in D&D. Weapons can have various special properties: Property. This Weapon receives its own turn in combat. 5m:Sethan is one of the Greataxe Weapons in Baldur's Gate 3. 45 DPR. A melee Rogue using the Thief subclass has two bonus actions and one action. It adds Paladin’s charisma modifier to attack rolls on top of strength (or dex). Many spells in BG3 can be upcast for additional damage, or increased targets. The reason. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. By the same token, Eldritch Blast Warlocks would be pretty OP with Spell Sniper doubling their range and potentially. All within are Silenced and Immune to Thunder damage. Skinburster Force. Once that spell gets introduced into BG3 your opinion on Clerics should change very quickly. They have a range of 2. 8 Spiritual Weapon. Had this issue. Healing Word is a great spell to have to get allies back up after being downed; Guiding Bolt is the best 1st Level damage spell you can take to also support allies with advantage on the next attack; Spiritual Weapon can be an amazing spell to not only dish out damage, but can also pull aggro and tank a bit of damage; Spirit Guardians. While they are both magical conjurations, flame blade is still has to be used like a regular. 11 combinations with: Permanent. Shadowheart is a Trickery Domain Cleric that is also a High Half-Elf. Take away its Fly action or fix the obvious bug. Healing Hands: Cleric 10/Paladin 2. Unlockable Skills/Spells. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The way this impacts AoE spells is also disappointing. Characters need to master certain Proficiency before using a weapon,. My understanding is that on the turn you actually cast the Spiritual Weapon Spell, casting it is the bonus action and making a melee attack with the spiritual weapon would be your action. But if you compare it to the cleric using Spiritual Guardians, Spiritual Weapon, and using his action every turn, his usefulness as a character doesn't measure up. you can use a move action to redirect the weapon to a new target. Till long rest8 Standalone add-ons for increased movement speed (A) and HP (B). Only one Spiritual Weapon may be summoned at any time. Healing Word is a great spell to have to get allies back up after being downed; Guiding Bolt is the best 1st Level damage spell you can take to also support allies with advantage on the next attack; Spiritual Weapon can be an amazing spell to not only dish out damage, but can also pull aggro and tank a bit of damage; Spirit Guardians should be a go-to spell any time there are multiple enemies. Best weapons, gear, and armor for Shadowheart in BG3 Weapon and armor stats are. Only one Spiritual Weapon may be summoned at any time. The latter is the stereotypical choice for a Cleric, but with good reason since it allows you to heal and buff allies on the field. Bards are proficient in simple weapons, hand crossbows, longswords, rapiers, and shortswords. The spiritual weapon nerf broke my heart. Spell - BG3. On Save: Targets still take half damage. The best Cleric multiclass options in BG3. Shadowheart will also get the Mirror Image and Pass Without Trace spells permanently memorized. 7 years ago, I started working on joinable NPC and spell guides for Baldur's Gate: Enhanced Edition and Baldur's Gate 2: Enhanced Edition. Gather your party and venture forth!. I take a different approach to my NPC (companion) guides than most guides. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spiritual Weapon is also very useful in tabletop, although BG3 heavily nerfed it by giving it its own turn in initiative and letting enemies attack it. " " Fixed the Spiritual Weapon VFX being too bright. Contents. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Trident Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Trident. 2. Concentration for Spells in BG3. 4 Spiritual Weapon. One of the most helpful Cleric spells in Spiritual Weapon. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. It can be wielded in either one hand or two. It can Fly using its Movement Speed. and there is no spiritual weapon in game yet. Bigby's Hand: Yes. If you plan to summon them in BG3, you can keep the Abyss Beckoners gloves on all the time. so long as it doesn't have concentration it's good, otherwise ruined. Spiritual Weapon is also very useful in tabletop, although BG3 heavily nerfed it by giving it its own turn in initiative and letting enemies attack it. Spiritual Weapon: Lv 2: Evocation: Action Level 2 Spell Slot: Summons a floating, spectral weapon that attacks your enemies alongside you. Equipping this weapon gives you Immunity to falling damage. Summon a floating, spectral weapon that attacks your enemies alongside you. ・ Piercing Strike. " So the thought is to make your summons tankier but the Wis Saving. Originally posted by Hex: This is 5e, magical weapons are non-existent. A pity. Then on turn 3 onwards they’ll finally have significantly more damage than the Ranger who’s just using Hunter’s Mark, and only like 0. < 1 2 >. This one comes down to whether or not. Your progression is all about your character's. Breaking down the spell description: You create a floating, spectral weapon within range. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Level 3: R emove the Sanctuary spell and get Spiritual Weapon instead. Also, in Spiritual Weapon’s favor there is the bonus-action casting and force damage over fire. Lasts for 10 turns. 100 turns . As a bonus action spell, Spiritual Weapon earns its place in this list. Ranger is very good in this game as well. You lose Concentration on a spell if you cast another spell that requires Concentration. 6 Level. The only really nature magic users in BG3 are Druids, and Rangers, and maybe sorcers if they have a nature based subclass (storm). Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. Harper Sacredstriker – Allows you to use Spiritual Weapon at 6th level. Rest of your levels go Fighter for Armor and Weapon Profs and AS. would be so nice. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base attack bonus would allow it. It is also harder to get a reasonable AC in BG3 due to the lack of good armor in the game. It can Fly using its Movement Speed. In BG3 that can happen because the reach weapons are not long enough. Originally posted by Indure: It has been changed to have a health and be targetable. Description. Showing 1 - 7 of 7 comments. Here, I have enlisted which spells, feats, and cantrips to choose at which level For Best Healer Build: Level 2: Sanctuary spell. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. Swing your weapon in a large arc to attack up to 3 enemies at once. Bonus Action. Use it. And don't forget atrocious movement speed. The spell specifies that the spiritual weapon can only make the attack when the caster chooses to spend thier bonus actuon to do so. I know this because I used blind on the hag, and Mayrina was still protected by sanctuary. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can. Some Undead and Constructs can't suffer Bleeding. Coupled with Spiritual Weapon, Spirit Guardians can turn a Cleric into a holy lawnmower chewing through enemies. The Greataxe is Ethereal, Immune to Psychic and Poison damage, and Resistant to all. BG3 is the third main game in the Baldur's Gate series. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. This ability allows them to channel positive energy into their weapon, adding their Charisma Modifier to their attack rolls. BG3 is the third main game in the Baldur's Gate series. 3: weird / phantasmal killer / phantasmal purification. Sure, SW will pay off if it lasts 6+ turns in combat, but it's not exactly realistic with 20 HP. A bonus Part 4 of an informal video series where I discuss every new thing confirmed for full release in Larian's Community Update #20.